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Video
games have existed for 25 years and are now a strong rival to music, film and
other forms of entertainment. The video games market includes home console
hardware and software, hand-held software and hardware and PC games software.
The PlayStation falls into the home console sector. More than 50 million
PlayStations have been sold worldwide. These phenomenal worldwide sales are
showing no signs of slowing as evidenced by the fact that the first 10 million
PlayStations were sold over a 2 year period and the last 10 million in only 4
months. In Australia, Sony Computer Entertainment has sold more than 1 million
consoles and out-sells the current competing systems by better than 2 to 1.
Given the exponential growth in sales and the constant technological
innovations, PlayStation looks certain to be a dominant force in entertainment
in the 21st century. |
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Sony
has always been at the forefront of innovative technology, launching such
products as the Walkman, Discman, Camcorder and many others. Over the last 15
years Sony has also become a leading player in the entertainment industry. Sony
Music Entertainment whose acts include Celine Dion, Mariah Carey, Silverchair
and many more, is the leading music company in Australia. Columbia
TriStar, another Sony company, produce blockbuster films such as “Men In
Black”, “As Good As It Gets”, “Jerry McGuire” and “My Best
Friend’s Wedding”, and such TV shows as “The Nanny”, “Seinfeld” and
“Mad About You”. Sony has always been committed to combining cutting edge
technology with new and established forms of entertainment. It is this strategy
that led to the development of the PlayStation and the establishment of Sony
Computer Entertainment. PlayStation delivers the highest standard in video games
and will continue to do so for many years to come. Since it’s Australian
release in 1995 PlayStation has firmly established itself as the leading video
game console with over one million now in Australian homes. This is an
outstanding achievement for a newcomer to the business of video games. |
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Sony
Computer Entertainment was formed when Sony decided that it was time to venture
into the interactive entertainment industry.
It started with the development of a CD-ROM based architecture for games.
The CD based games console was then developed. The goal was to create the most powerful video game system
ever - so powerful that it would leave the competition behind for years to come.
The final design used the latest technology in computer-game processing.
It was first seen in Japan in December 1994, in possibly the decade’s most
keenly anticipated launch in the video game industry.
It was an instant success and led to the worldwide rollout in 1995. |
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The
PlayStation offers “state of the art” CD-based technology. With custom
special effects like texture mapping, light sourcing and gourad shading, the
PlayStation propels the player into
a realistic virtual world. PlayStation also delivers full motion video, allowing
games to feature amazing cinematic introductions and video scenes between game
levels. At times, it can feel more like you’re watching a movie instead of
playing a video game. To
further enhance the whole PlayStation experience, Sony Computer Entertainment
also manufactures a wide variety of peripherals and accessories.
Memory cards allow players to save their progress in a game. The
multi-tap is a device that allows up to six extra controllers to be plugged in
for multi-player gaming with friends. There’s
also a link-cable, used for linking two PlayStations and two televisions
together, for the ultimate in two-player arcade style action. The G-Con arcade
gun allows players to simply point and shoot at the television screen to play
the latest action shooting games. PlayStation
has a huge library of video games and this continues to grow every month. This
library includes blockbuster titles such as Gran Turismo (with more than 180,000
units sold in Australia), V-Rally, Crash Bandicoot, Tekken, and Ridge Racer.
Other titles like Tomb Raider have transformed video game characters like Lara
Croft into household names. More
games are being released for the PlayStation every day with Australian releases
now numbering over 500. PlayStation
offers full CD music capabilities for a complete entertainment package. Not only
will the PlayStation play your favourite music CDs, but it can also add special
effects to them like echo and reverb. Added
to that is Soundscope, a dazzling
new light show effect which plays along with the music.
By pressing buttons on the control pad, it is possible to manipulate the
patterns displayed on the screen. |
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New
developments are continually being introduced to enhance the experience.
For example, the Dual Shock control pad was created in 1998 and was a
breakthrough product. It offers two analog thumb controls for greater precision and
control and features a built in vibration function which responds at appropriate
times in a game, for enhanced realism. There
have also been some major breakthroughs in PlayStation software.
Programmers continue to find new ways to extract more and more power from
the PlayStation, and the games keep on getting better and better.
New development tools and programming routines have allowed developers to
create games today that look and feel much more realistic.
However, the improvements have not only been technical in nature.
The creative input behind PlayStation games has also changed
dramatically, with the introduction of innovative new games like Bust a Groove,
the world’s first dance simulation. There
have also been a number of DJ and music simulation games widening the
PlayStation audience even farther. In
March this year, Sony Computer Entertainment announced the completion of its
research and development project to design the successor to the current
PlayStation. The advanced technology of the next generation system provides the
basis for an exciting new era of in-home digital entertainment. The next
generation PlayStation massively increases the quality and performance of
graphics technology. The next generation PlayStation system is a significant
part of Sony Computer Entertainment’s mission to create a “new form of
entertainment beyond games” via the integration of innovative computer
technology with audio visual technology. |
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One
of the key reasons for the PlayStation’s success is Sony Computer
Entertainment’s focus on marketing, devoting major resources to creating
innovative marketing and promotional strategies. Key
marketing areas include: *
Advertising & promotions - SCE advertises through all the current forms of
media. Television, radio and print are important however there is also a
constant search for exciting new media such as the Internet. Sony Computer
Entertainment has conducted numerous advertising and promotional campaigns in
cyberspace. Outdoor, including bus-panel, metrolite and billboards, and cinema
advertising are also used extensively. Promotional activity has been integral to
the success of PlayStation with promotional campaigns forming part of the
marketing mix for all new releases, brand marketing and accessories. In addition
SCE have been involved in a long list of cross-promotions with some of
Australia’s leading brands. *
Major Sponsorships - The business of sponsorship has also become an integral
part of the company’s overall marketing strategy. The strategic sponsorship of major events such as the
“PlayStation Xtreme Games” generates massive brand awareness and also allows
SCE to get to the normally “hard to get to” teenage market. PlayStation is
also the major sponsor of the top rating youth radio show in Australia, the Hot
30 countdown which also communicates with the youth market. *
PR & publicity - Sony Computer Entertainment utilises the electronic and
print media extensively to promote PlayStation software and hardware.
A key example of this is the Official PlayStation Magazine.
Printed monthly, the magazine contains news, previews and reviews of all
the latest PlayStation games. It
also contains a demo disc allowing consumers to sample the latest games. The
magazine is the ultimate resource for PlayStation gamers and a direct channel
between Sony Computer Entertainment and their consumers. *
Product Sampling - This is an essential tool in the marketing of PlayStation.
Demo Discs are available to consumers through many different sources including
inside the console box, inside selected software titles, sold with the Official
PlayStation Magazine and sent directly to registered PlayStation owners.
In-store demonstration units also give consumers access to sample the games
prior to purchase. |
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PlayStation
is about “Power” and the “Positive Escape” experience offered by its
software. The Sony brand name is among the strongest in the world.
Working from that base, PlayStation is now one of Australia’s key
brands. Although Sony has only been
in the video game industry for a fraction of the time of some of it’s
competitors, PlayStation has already created an identity for itself as the
leading product in the business. In
the years to come, with the emergence of next generation systems, Sony Computer
Entertainment and PlayStation will continue to deliver the cutting edge in
interactive entertainment. |
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| Since the worldwide launch in 1995, Sony Computer Entertainment has sold
more than 50 million PlayStations. |
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| At the time PlayStation was released, it was capable of generating more
polygons per second than any other video game system in the world. |
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Laid edge to edge, all the PlayStation CDs sold by the end of 1998 would
stretch for 36,600 kms. |
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Porsche actually gave away a “Boxster” sportscar in Australia, during
the Porsche Challenge PlayStation promotion. |
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PlayStation sales of more than one million units make it the largest
selling next generation console in Australia. |
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| Stacked on top of each other, all the PlayStation game packs sold by the end of 1998 would be more than twice the height of Mount Kosciusko. | |||